Holidays in the stars: Von Braun Space Station – world’s first space hotel with artificial gravity

 

 

 

 

Von Braun Space Station - world's first space hotel with artificial gravity
Von Braun Space Station – world’s first space hotel with artificial gravity; @gatewayspaceport.com

Humankind has long held a fascination with building a large spaceport like The Gateway. Designs for Von Braun Space Station, world’s first space hotel with artificial gravity, have been unveiled.

Both scientists and science fiction writers have thought about the concept of a rotating wheel space station since the beginning of the 20th century. Konstantin Tsiolkovsky wrote about using rotation to create an artificial gravity in space in 1903. Herman Potočnik introduced a spinning wheel station with a 30-meter diameter in his Problem der Befahrung des Weltraums (The Problem of Space Travel). He even suggested it be placed in a geostationary orbit.

Von Braun Space Station - world's first space hotel with artificial gravity-
Von Braun Space Station – world’s first space hotel with artificial gravity; @gatewayspaceport.com

A rotating wheel space station, or von Braun wheel, is a hypothetical wheel-shaped space station that rotates about its axis, thus creating an environment of artificial gravity.

Von Braun Space Station is just a design now but has the potential to become the first commercial space hotel with artificial gravity “operational by 2025 with 100 tourists visiting the station per week”. Designed by the Gateway Foundation, the Von Braun Space Station is resembling a space ship. The structure will consist of two concentric structural rings fixed together with a set of spokes supporting a Habitation Ring made-up of large modules.

According to The Gateway Foundation, the rotating space station will be designed to produce varying levels of artificial gravity by increasing or decreasing the rate of rotation.

The space hotel will have gravity so guests can walk around.

The station will be designed from the start to accommodate both national space agencies conducting low gravity research and space tourists who want to experience life on a large space station with the comfort of low gravity and the feel of a nice hotel. The space hotel will offer 24 space suites with “Earth view” fully operational restaurants, bars and cinemas.

“Some of the space station’s modules will be sold as private residences, wrote businesstelegraph.co.uk, while government and science agencies such as NASA will rent the others.”

An un-pressurized ring structure with docking arms and stabilizers designed to capture and lock in place a visiting spacecraft to unload passengers and cargo. At first there will be one docking port, but later we will add another so that two craft can be docked to the station at the same time. All passenger and cargo access to the station will be through a set of pressurized access tubes connecting the Docking Hub to the Outer Ring Truss.

NASA has never attempted to build a rotating wheel space station, for several reasons. First, such a station would be very difficult to construct, given the limited lifting capability available to the United States and other spacefaring nations. Assembling such a station and pressurizing it would present formidable obstacles, which, although not beyond NASA’s technical capability, would be beyond available budgets. Second, NASA considers the present space station, the ISS, to be valuable as a zero gravity laboratory, and its current microgravity environment was a conscious choice.[3]

More recently, NASA has explored plans for a Nautilus X centrifuge demonstration project. If flown, this would add a centrifuge sleep quarters module to the ISS. This makes it possible to experiment with artificial gravity without destroying the usefulness of the ISS for zero g experiments. It could lead to deep space missions under full g in centrifuge sleeping quarters following the same approach.

Von Braun Space Station - world's first space hotel with artificial gravity-01
Von Braun Space Station – world’s first space hotel with artificial gravity; @gatewayspaceport.com

Von Braun Space Station - world's first space hotel with artificial gravity-02
Von Braun Space Station – world’s first space hotel with artificial gravity; @gatewayspaceport.com

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Head in the cloud(s): the return of Microsoft Flight Simulator

 

 

 

microsoft flight simulator
microsoft flight simulator; screenshot @.flightsimulator.com/

Powered by Guardian.co.ukThis article titled “Head in the cloud(s): the return of Microsoft Flight Simulator” was written by Matt Kamen, for theguardian.com on Wednesday 24th July 2019 09.00 UTC

Flight Simulator was once one of the jewels in Microsoft’s crown, as close to synonymous with PC gaming as it’s possible to get. The series debuted a staggering 37 years ago, pre-dating even Windows as an operating system, and demanded exacting attention from players as they guided increasingly detailed planes safely through the skies. Over the course of a dozen iterations spanning nearly four decades, the flying experience evolved from blocky cockpit views to full aerial tours with a hangar’s worth of realistically modelled aircraft to get to grips with. It’s been running so long that even Microsoft does not know its sales figures, but Flight Simulator has certainly been played by millions.

Yet as PC gaming blossomed, becoming home to everything from competitive shooters to arthouse narrative games, Flight Simulator’s star began to wane. The last major release was 2006’s Microsoft Flight Simulator X (eventually revamped and repackaged for Steam in 2014), while 2012’s simplified spin-off, Microsoft Flight, had an aborted take off, cancelled a mere five months after launch. The golden age of flight (simulators) has long been over.

Until, that is, this year’s E3 in Los Angeles, where a brand new Microsoft Flight Simulator made a surprise appearance. It was announced during the Xbox conference, for Xbox consoles as well as its more familiar PC home. The franchise’s shock reappearance was very well-received, but even Microsoft’s head of Xbox Phil Spencer wasn’t confident about debuting a flight sim alongside the likes of Gears of War and Forza.

“I remember we were going through the planning, and I was like, ‘could we really get Flight Sim on our stage?’,” Spencer says. “I thought for sure, there’s just no way. But then we saw the visuals.”

As the trailer above demonstrates, the new Flight Simulator looks absolutely astounding. Real-world locations including Dubai, San Francisco, and Egypt are recreated in photorealistic 4K resolution, with geography and textures captured from satellite imagery. Players will be able to control numerous authentic planes from light aircrafts to passenger vehicles, set their own flight paths, and navigate through unpredictable scenarios thrown up by Microsoft’s Azure cloud computing platform, which leverages artificial intelligence and machine learning to dynamically shift flight conditions. This will keep players on their toes – get too comfortable running a commuter flight, and Azure might throw up sudden shifts in the weather, turning a sunny flight into a battle to keep aloft as storm conditions roll in.

Spencer first saw footage of Flight Simulator in “probably February or March”, and was so taken aback that he had to confirm with Microsoft’s studios head Shannon Loftis that it was actually real. “There were scenes that look better than photorealistic,” he recalls.

If Flight Simulator looks ahead of its time, that’s because, in many ways, it is. Not only do the underlying AI and graphical technologies behind its creation push current gaming technology to its limits, but they begin to surpass them. The geographic data alone, needed to render the world players will be flying around, comes in at two petabytes – equivalent to 20,000 Blu-ray discs.

Microsoft Flight Simulator screenshot: a view from the cockpit.
Microsoft Flight Simulator screenshot: a view from the cockpit. Photograph: Microsoft

It will be far in excess of what can fit on a disc or be reasonably downloaded, and so Flight Simulator is at the vanguard of a new breed of game that can only live, perhaps fittingly, in the cloud. Microsoft servers will do a lot of the visual processing remotely and beam the results to a player’s screen, doing away with the need for a super-powerful PC at home (though you will need a fast internet connection). This is part of a wider shift that is already under way in video games: as technology improves and developers strive to create ever more realistic virtual worlds, games balloon in size, and the hardware needed to run them becomes more and more expensive. Offloading some of that data and processing to cloud servers is the solution that Microsoft – among other companies, such as Google – is betting on.

For games like Flight Simulator, the cloud provides “a system that kind of understands how much capability I need at any point,” Spencer explains. “It’s no different than what we’ve done in years past, streaming into available RAM that’s available on our consoles.” Flight Simulator will have an offline mode when it launches in 2020, but given how heavily it relies on data streamed from Microsoft servers, it’s likely to be severely truncated.

Always-online games are sometimes controversial – not everyone likes logging into a server every time they want to play (and indeed, some players aren’t able to). But in this case, the advantages are surely worth it. “We’re getting to the point with games where there’s the [question of] how much data can you actually download and store?” says Spencer. “[But] there’s also the matter of how much data do I need to have locally at any time? I’m not playing the beginning, middle and end of every game at every time … Not only do we have two petabytes of data behind [Flight Simulator], but we’ve got Azure AI running [so] you have different levels of fidelity in different parts of the planet. As you’re flying around, you’re seeing the highest buildings and the weather’s changing in real time. It is just unreal.”

Ahead of Flight Simulator’s release in 2020, Microsoft has launched an Insider program, to share development updates with players and provide early access to the game in return for feedback from early adopters. Flight Simulator’s approaching return will be watched closely by its many passionate fans – but if Microsoft can stick the landing, this will be a game beyond the wildest dreams of anyone who played in the 80s and 90s.

guardian.co.uk © Guardian News & Media Limited 2010

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