Virtual Mercedes-AMG Project One and Bronco Badlands revealed as Forza Horizon 5 Stars

 

The cover of Forza Horizon 5 captures the fun and beauty of Mexico. The cover cars are just as distinctive. Up first is the Mercedes-AMG ONE. Joining it is the 2021 Ford Bronco Badlands.

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The special experience of driving the ultimate top model from Affalterbach is also amazingly realistic.

Close cooperation between Mercedes-AMG and Microsoft for a hyper-realistic driving experience with the hypercar in the highly anticipated, open- world driving game Forza Horizon 5.

At the all-digital gamescom 2021 (August 25th until 27th), Microsoft’s Xbox Game Studios showcased all-new Forza Horizon 5 gameplay with the Mercedes-AMG Project ONE “Forza Horizon Edition” as the star. The virtual counterpart of the hypercar with Formula 1 drive technology delights with a level of detail and the currently highest fidelity in the digital world. Players are immersed in a hyper-real open world in which the landscape of Mexico is recreated. Virtual acceleration, braking, steering and agility as well as active aerodynamics correspond to the features of the future road model. And that’s not the end of the gaming fun: further top-class performance vehicles from Mercedes-AMG are ready for almost unlimited adventures in Forza Horizon 5.

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This game version was given an exclusive body livery that emphasises its unique character and makes it clear that this car will not be available for purchase in the real world. In addition to the “Forza Horizon Edition,” the AMG hypercar can, of course, also be configured in other equipment and colours.

The special features of the unique two-door car are also depicted very realistically in the game. With the different “Track” and “Road” driving programmes, dusty tracks in Mexico can be mastered just as dynamically as asphalt tracks. The active aerodynamics of the hypercar are also meticulously recreated. The gaming community can look forward to breath-taking driving performance, more than 1,000 hp of power and a digital top speed of over 350 km/h.

“The Mercedes-AMG Project ONE is strictly limited to 275 units in the real world. We’re delighted that there’s now a perfect digital variant exclusively in Forza Horizon 5. Thanks to our close cooperation with microsoft, we can now virtually offer the unique driving experience of our hypercar to a large group of enthusiasts in the best and most impressive way currently available on the gaming scene,” said Philipp Schiemer, Chairman of the Board of Mercedes-AMG GmbH.

“We are honoured to continue our long-term relationship with Mercedes-AMG to feature the highly sought-after Mercedes-AMG Project ONE in Forza Horizon 5,” said Alan Hartman, VP of Forza racing Franchise, Xbox Game Studios. “We have featured Mercedes-AMG vehicles in every Forza game, however, this is the first time we’ve partnered to feature a Mercedes-AMG vehicle on the cover of a Forza game. I cannot imagine a more exciting car to start with than the amazing Mercedes-AMG Project ONE.”

Forza Horizon 5, the follow-up to 2018’s breakout hit, the open-world Forza Horizon 4 driving, takes the Horizon Festival to the very realistic and vibrant presented Mexico. Featuring the largest, most diverse open world ever in a Forza Horizon game, Forza Horizon 5 is set against a vibrant, ever-evolving landscape with nearly limitless driving action across living deserts, lush jungles, historic cities, hidden ruins, pristine beaches, vast canyons and a towering snow-capped volcano – the highest point ever in a Horizon game. The game will be available globally on November 9 for the current consoles of the Xbox family including Windows PC.

The close ties between Mercedes-AMG and Microsoft’s Forza team will result in further activities in the upcoming weeks and months until game release, with the next appearance scheduled for the IAA MOBILITY this September in Munich, Germany.

2021 Ford Bronco Badlands; @forzamotorsport.net

2021 Ford Bronco Badlands

2021 Ford Bronco Badlands’ rugged engineering means it’s primed to deliver an exhilarating off-road experience over Mexico’s vast terrain. Built with the toughness of an F-Series truck and the performance spirit of Mustang, the Bronco is fully-equipped to go beyond the beaten track and explore every inch of Mexico and its vibrant biomes.

@forzamotorsport.net

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Head in the cloud(s): the return of Microsoft Flight Simulator

 

 

 

microsoft flight simulator
microsoft flight simulator; screenshot @.flightsimulator.com/

Powered by Guardian.co.ukThis article titled “Head in the cloud(s): the return of Microsoft Flight Simulator” was written by Matt Kamen, for theguardian.com on Wednesday 24th July 2019 09.00 UTC

Flight Simulator was once one of the jewels in Microsoft’s crown, as close to synonymous with PC gaming as it’s possible to get. The series debuted a staggering 37 years ago, pre-dating even Windows as an operating system, and demanded exacting attention from players as they guided increasingly detailed planes safely through the skies. Over the course of a dozen iterations spanning nearly four decades, the flying experience evolved from blocky cockpit views to full aerial tours with a hangar’s worth of realistically modelled aircraft to get to grips with. It’s been running so long that even Microsoft does not know its sales figures, but Flight Simulator has certainly been played by millions.

Yet as PC gaming blossomed, becoming home to everything from competitive shooters to arthouse narrative games, Flight Simulator’s star began to wane. The last major release was 2006’s Microsoft Flight Simulator X (eventually revamped and repackaged for Steam in 2014), while 2012’s simplified spin-off, Microsoft Flight, had an aborted take off, cancelled a mere five months after launch. The golden age of flight (simulators) has long been over.

Until, that is, this year’s E3 in Los Angeles, where a brand new Microsoft Flight Simulator made a surprise appearance. It was announced during the Xbox conference, for Xbox consoles as well as its more familiar PC home. The franchise’s shock reappearance was very well-received, but even Microsoft’s head of Xbox Phil Spencer wasn’t confident about debuting a flight sim alongside the likes of Gears of War and Forza.

“I remember we were going through the planning, and I was like, ‘could we really get Flight Sim on our stage?’,” Spencer says. “I thought for sure, there’s just no way. But then we saw the visuals.”

As the trailer above demonstrates, the new Flight Simulator looks absolutely astounding. Real-world locations including Dubai, San Francisco, and Egypt are recreated in photorealistic 4K resolution, with geography and textures captured from satellite imagery. Players will be able to control numerous authentic planes from light aircrafts to passenger vehicles, set their own flight paths, and navigate through unpredictable scenarios thrown up by Microsoft’s Azure cloud computing platform, which leverages artificial intelligence and machine learning to dynamically shift flight conditions. This will keep players on their toes – get too comfortable running a commuter flight, and Azure might throw up sudden shifts in the weather, turning a sunny flight into a battle to keep aloft as storm conditions roll in.

Spencer first saw footage of Flight Simulator in “probably February or March”, and was so taken aback that he had to confirm with Microsoft’s studios head Shannon Loftis that it was actually real. “There were scenes that look better than photorealistic,” he recalls.

If Flight Simulator looks ahead of its time, that’s because, in many ways, it is. Not only do the underlying AI and graphical technologies behind its creation push current gaming technology to its limits, but they begin to surpass them. The geographic data alone, needed to render the world players will be flying around, comes in at two petabytes – equivalent to 20,000 Blu-ray discs.

Microsoft Flight Simulator screenshot: a view from the cockpit.
Microsoft Flight Simulator screenshot: a view from the cockpit. Photograph: Microsoft

It will be far in excess of what can fit on a disc or be reasonably downloaded, and so Flight Simulator is at the vanguard of a new breed of game that can only live, perhaps fittingly, in the cloud. Microsoft servers will do a lot of the visual processing remotely and beam the results to a player’s screen, doing away with the need for a super-powerful PC at home (though you will need a fast internet connection). This is part of a wider shift that is already under way in video games: as technology improves and developers strive to create ever more realistic virtual worlds, games balloon in size, and the hardware needed to run them becomes more and more expensive. Offloading some of that data and processing to cloud servers is the solution that Microsoft – among other companies, such as Google – is betting on.

For games like Flight Simulator, the cloud provides “a system that kind of understands how much capability I need at any point,” Spencer explains. “It’s no different than what we’ve done in years past, streaming into available RAM that’s available on our consoles.” Flight Simulator will have an offline mode when it launches in 2020, but given how heavily it relies on data streamed from Microsoft servers, it’s likely to be severely truncated.

Always-online games are sometimes controversial – not everyone likes logging into a server every time they want to play (and indeed, some players aren’t able to). But in this case, the advantages are surely worth it. “We’re getting to the point with games where there’s the [question of] how much data can you actually download and store?” says Spencer. “[But] there’s also the matter of how much data do I need to have locally at any time? I’m not playing the beginning, middle and end of every game at every time … Not only do we have two petabytes of data behind [Flight Simulator], but we’ve got Azure AI running [so] you have different levels of fidelity in different parts of the planet. As you’re flying around, you’re seeing the highest buildings and the weather’s changing in real time. It is just unreal.”

Ahead of Flight Simulator’s release in 2020, Microsoft has launched an Insider program, to share development updates with players and provide early access to the game in return for feedback from early adopters. Flight Simulator’s approaching return will be watched closely by its many passionate fans – but if Microsoft can stick the landing, this will be a game beyond the wildest dreams of anyone who played in the 80s and 90s.

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